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You are here: Home / Archives for project

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New Gadget will allow you to touch the world of VR

September 18, 2016 by Julie McGrath

First you were able to see the world of VR, then you were able to walk in it, next you’ll be able to touch it!

As much as we enjoy virtual reality these days, there’s still the occasional urge to fiddle with virtual objects using just our hands. If all goes well, the upcoming Manus VR glove will be the first to unwrap our hands from controllers, but it’ll only provide tactile feedback, meaning you still won’t be able to feel the shape nor physical properties of virtual objects. This is where Dexmo comes in: This mechanical exoskeleton glove tracks 11 degrees of freedom of motion and offers variable force feedback for each finger. To put it simply, you’ll be able to realistically squeeze a rubber duck in the VR world. Better yet, this seemingly clunky glove claim to be lightweight and also runs wirelessly “for a relatively long time.”

Dexta Robotics, the Chinese startup behind Dexmo, has spent the last two years coming up with over 20 prototypes before getting to the current version. Unfortunately, it’ll be a while before we can get our hands on this device. CEO Aler Gu told Engadget that he’s only made a batch of Dexmo and is currently seeking keen software developers plus VR/MR (mixed reality) market leaders who can take full advantage of his gear, before he eventually takes it to market — be it for gaming, education, medical or training.

“Selling Dexmo is different than selling consumer electronics because you can’t use Dexmo right out of the box,” Gu added. “It will take some really amazing content for people to realize how gaming-changing this innovation actually is.”

Little else is known about the Dexmo at the moment — no date nor price just yet. However, with Valve now opening up the HTC Vive’s trackers to third-party peripherals, we can already imagine how much more the VR experience will improve courtesy of these futuristic gloves.

– Richard Lai

Filed Under: Latest Industry News Tagged With: dexmo, dexta, exo, experience, gloves, project, reality, robotics, skeleton, touch, virtual, VR

SSC Bloodhound Development Back on Track

July 16, 2016 by Julie McGrath

SSC Bloodhound Development progress has resumed after pending for 10 months.

SSC Bloodhound development had been on hold in recent months because of a shortage of cash, but new sponsorship deals mean engineers can now resume their work.

October 2017 will mark the 20th anniversary of the current land speed record – 763mph (1,228km/h), which was set by Thrust SSC in the US desert.

Bloodhound intends to raise this to 800mph, running in South Africa.

The new sponsors are not immediately being identified, but their support puts the British project on a solid financial footing.

“We now have the most vision of forward-funding that we’ve ever had,” said components chief Conor La Grue.

“In the past, we’ve only ever really had funding to plan two to three months ahead.

“We’re now in a position to go all the way through to taking the record.”

Engineers that were let go during the hibernation are being brought back; outstanding components needed to fully finish the vehicle are being ordered.

The near-complete car was showcased at Canary Wharf in London last September.

Since then it has been sitting largely untouched at Bloodhound’s technical HQ in Bristol.

Now, it will be stripped down from its initial “dry build” and then reassembled, with fluids, ready to go racing.

A key task is to complete the development of the vehicle’s rocket system.

Bloodhound will be using a Eurofighter-Typhoon jet engine to get itself rolling and to reach speeds in the low hundreds (mph), but it will need a booster to take it through the sound barrier and on to 800mph.

The rocket itself is being sourced from the Nammo company in Norway, but it will use a Bloodhound-designed gearbox and pump driven by a Jaguar V8.

Testing of these elements all operating together will be conducted in the autumn.

The team intends to employ the rocket in a monopropellant configuration. This means no fuel grain is burned in the motor.

To produce thrust, concentrated hydrogen peroxide is merely pumped at pressure across a catalyst, where it decomposes into steam and oxygen. The hot gases are then directed out through a nozzle at high velocity.

It is the simplest way to use the rocket. Only if Bloodhound attempts to run faster than 1,000mph – something it still hopes to do in 2018 – will the Nammo technology need to burn a rubber propellant.

The new schedule calls for the race-ready car to be doing some trial runs at the Newquay aerohub in Cornwall in May or June of next year.

These runs will only get up to about 200mph but should be very instructive for the engineers, enabling them to check, for example, that all the software has every system working in unison.

“Fortunately, we don’t have the millions of lines of code that they had in the space shuttle,” said chief engineer Mark Chapman.

“We’re talking now about being in South Africa in August/September 2017. This would give us a few weeks of running to shake the car down, increase the speed and then go for the record around October.

“The date would be quite poignant because it would be exactly 20 years since Thrust SSC.”

Bloodhound is the direct descendant of Thrust. The project director (Richard Noble), the driver (Andy Green) and the aerodynamicist (Ron Ayers) have reprised their roles.

The big difference this time around is the supporting education programme.

Bloodhound was conceived as a way to enthuse young people into STEM subjects.

More than 5,000 schools have now taken part in learning programmes based on the science of land speed records.

– Jonathan Amos

Filed Under: Latest Industry News Tagged With: bloodhound, car, jet, project, record, rocket, speed, ssc, supersonic, technology

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