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Virtual Reality to be used in 2016 Olympics

August 13, 2016 by Julie McGrath

Rio 2016 set to be a ‘laboratory’ for new virtual reality technology that will shape the future of sports broadcasting

Key moments of sporting drama from the Rio 2016 Olympic Games will be shown in full and true 360-degree high-definition virtual reality (VR), offering an unprecedented and immersive view of the action.

Using a compatible headset and their mobile phones, viewers will be transported right to the heart of the Olympic action , with coverage slated to include the opening and closing ceremonies, and one event per day. The live broadcasts will be offered via video-on-demand services provided by the various international rights holders, including NBC in the US. So far, 12 rights holders have taken up the Virtual Reality offerings, with others still to confirm.

Karen Mullins, Production Manager for the host operator OBS (Olympic Broadcasting Services), says that after successfully testing 180-degree cameras at the Lillehammer 2016 Winter Youth Olympic Games, true 360-degree Virtual Reality tech will be deployed for the first time at Rio 2016.

“VR is not about viewing in a traditional sense,” says Mullins. “It’s about an ‘experience’ and we always tend to describe it as that, rather than as coverage. In each venue, each sport, we try to take the viewer to a place that they couldn’t buy a ticket for.”

Inside the action

The OBS is planning 85 hours of VR programming, including the opening and closing ceremonies, men’s basketball – including the semi-finals and final – gymnastics, track and field, beach volleyball, diving, boxing and fencing. Short highlights of all these sports will be available the next day.

These VR offerings will complement more than 7,000 hours of content scheduled, with many events broadcast in 4K High Definition Resolution, and some in the latest 8K Ultra High Definition/Super High Vision.

Blending in

The cameras used for VR production have been developed especially for Rio 2016. They are unusual looking, about the size of a bowling ball, with many lenses, and sit on top of a stand-pole. Some have been customised, depending on the sport environment, to make sure they don’t interfere with the events.

The development of viewing devices like Samsung Gear VR, Google Cardboard and Oculus Rift, means it’s possible to experience VR at home and at an affordable price. These immersive experiences will only improve, says Mullins.

“VR mimics the in-venue experience of being in the stadium without the broadcast commentary or editorial cuts: the things we take for granted. We do have the ability to offer replays with VR, which is a first, and unsual, but the tech is still developing, so it’s a learning curve, seeing what kind of content viewers enjoy, and want more of.

The future is now

“Nobody doubts that VR will grow and become key. It’s virtually being there, rather than being a passive viewer. It’s going to be big.”

In addition, OBS will provide broadcasters with live coverage of select Olympic events using cutting-edge 8K UHD Super High Vision. OBS Chief Executive Yiannis Exarchos says the operator will use the Rio Games as an “accelerated laboratory for exploring some of these new technologies that will shape the future of sports broadcasting.”

– Jonathan Powell

Filed Under: Latest Industry News Tagged With: 2016, 360, gear, olypmics, reality, rio, sports, technology, video, virtual, VR

BT & EE Collaborate on New Sports App

July 20, 2016 by Julie McGrath

BT and EE join forces for first time as they look to promote ‘innovation and customer experience’

Following BT’s acquisition of EE earlier this year, the two firms are to work together for the first time to launch a sports app offer that will only be available to EE mobile customers.

The app offer is aimed at new and existing EE customers and will provide them with access to sports updates and BT Sport content. BT Sport has rights to show Premier League football, the FA Cup, Champions League, Moto GP, Aviva Premiership rugby and sailing competition The America’s Cup. It will also provide customers with access to the full line-up of BT Sport channels.

To promote the partnership the app will be pushed out in-store, the first time a BT service will be sold by EE staff, and with a multi-million pound TV ad campaign at the end of the month starring Kevin Bacon alongside footballers Harry Redknapp and Rio Ferdinand. EE will also make use of video MMS for the first time as part of a direct marketing campaign that will send customers personal direct messages including video.

Max Taylor, EE’s managing director for digital, communications and innovation, believes the launch will offer a real benefit to customers. “It’s the first customer benefit as a result of the acquisition of EE by BT and offers a great customer experience.”

Although BT and EE are collaborating on the sports app, EE is still responsible for its own brand and that the two companies remain quite separate, although they are finding ways to work together.

“We have regular meetings, we are working together with the group brand and marketing roles and continue to share resources. However, we bring things to market slightly differently and to slightly different audiences,” Taylor said.

“EE’s target audience is ‘metro-techno’, which is typically late 20’s and a single user, whereas BT is slightly more focused around families and household, with a slightly older demographic.”

Yet in spite of those differences, Taylor believes EE and BT have a lot in common. “We both come from very innovative backgrounds and both have a deep passion for the customer. There is one thing that we want to focus on even more and that is to deliver and make dramatic improvement to the customer experience.”

The takeover has already led to changes in the EE marketing department. Its former CMO Pippa Dunn and brand director Spencer McHugh have both left, while former marketer Marc Allera has taken over as CEO. Yet Taylor said while their departures were “unfortunate” there is still a “long list of experienced marketers” working at EE. That includes Taylor, who has been there for 15 years.

The main difference between pre-takeover and now is the focus on digital: “We are looking to dial up our digital communications and our focus on the customer, particularly our base communications – the opportunity to deliver service and the proposition messages to our customers.”

Going forward, priorities include investing in EE’s network, with the aim to increase EE 4G coverage geographically to 95% by 2020. The brand also sees video as the future and will programme its content services to deliver this.

“Our world class network is our bedrock, it is the number one thing our customers look for and is where we invest our money,” Taylor said. “We will be looking to bring content services to market that really exploit a great network and are built around video.”

The brand also aims to double ‘My EE’ users from five million customers to 10 million by the end of this financial year, allowing customers to view and “interrogate” their bills themselves. “More personalisation, optimisation, campaign integration and innovation will be at the heart of the brand moving forward,” Taylor added.

– Rachel Gee

Filed Under: Latest Industry News Tagged With: 4g, app, application, bt, collaborate, ee, invest, network, sports

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